Templates workflow
A template is a reusable actor definition. Placing many instances of one template and then changing the template updates every instance, which is what makes templates worth the indirection over copying actors.
What this page will cover
Section titled “What this page will cover”- Creating a template from an existing actor
- The template tree and how it is organised
- Placing instances in a scene
- Overriding values on a single instance
- Propagating template changes to instances
- Spawning from a template at runtime