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Templates workflow

A template is a reusable actor definition. Placing many instances of one template and then changing the template updates every instance, which is what makes templates worth the indirection over copying actors.

  • Creating a template from an existing actor
  • The template tree and how it is organised
  • Placing instances in a scene
  • Overriding values on a single instance
  • Propagating template changes to instances
  • Spawning from a template at runtime