Events
Actors, scenes and the world are all event targets. Events are queued and delivered through a shared queue, with an immediate-dispatch escape hatch for the cases that genuinely need a synchronous reaction.
What this page will cover
Section titled “What this page will cover”- Event targets and where each sits in the hierarchy
- The shared event queue and when delivery actually happens
- Immediate dispatch, and when reaching for it is correct
- Event bubbling through the actor hierarchy
- The typed event maps
- Declaring project events and pointing the editor at them