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Performance & tuning

Most performance work on a dacha game comes down to three things: how much the renderer is asked to draw, how often the fixed step runs, and how much work each system does per query. This page covers measuring before changing anything.

  • Measuring with the built-in statistics meter
  • The performance options and what each one costs
  • Choosing a fixed update rate
  • Capping frame rate, and when it helps
  • Keeping actor queries cheap
  • Reducing draw calls
  • What interpolation costs