Performance & tuning
Most performance work on a dacha game comes down to three things: how much the renderer is asked to draw, how often the fixed step runs, and how much work each system does per query. This page covers measuring before changing anything.
What this page will cover
Section titled “What this page will cover”- Measuring with the built-in statistics meter
- The performance options and what each one costs
- Choosing a fixed update rate
- Capping frame rate, and when it helps
- Keeping actor queries cheap
- Reducing draw calls
- What interpolation costs