Glossary
dacha borrows vocabulary from entity-component-system architectures but does not use it identically. This page defines each term as dacha uses it, so the rest of the documentation can be read without guessing.
What this page will cover
Section titled “What this page will cover”- Actor, and why it is not called an entity
- Component, and why it holds no logic
- System, world system and scene system
- Behavior, and how it differs from a system
- Scene, world and template
- Configuration, global options and the start scene
- System API, and what
systemApiresolves