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Glossary

dacha borrows vocabulary from entity-component-system architectures but does not use it identically. This page defines each term as dacha uses it, so the rest of the documentation can be read without guessing.

  • Actor, and why it is not called an entity
  • Component, and why it holds no logic
  • System, world system and scene system
  • Behavior, and how it differs from a system
  • Scene, world and template
  • Configuration, global options and the start scene
  • System API, and what systemApi resolves