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Running & debugging

The editor runs the real engine, so playing a scene inside it exercises the same code the shipped game will. This page covers the playback controls and the tools for inspecting a running game.

  • Playing and pausing a scene
  • What resets between runs and what does not
  • Inspecting actors while the game runs
  • The performance meter
  • Reading engine errors
  • Reloading the editor after changing project code