dacha
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    Interface WorldEventMap

    The events dispatched on the world, by name. Only the world gets typed listeners for them.

    Add your own events to it with a declare module 'dacha' block. See ActorEventMap for an example.

    Events

    Hierarchy

    • EntityEventMap
      • WorldEventMap
    Index
    DestroyScene: DestroySceneEvent
    EnterScene: EnterSceneEvent
    ExitScene: ExitSceneEvent
    GameStatsUpdate: GameStatsUpdateEvent
    KeyboardInput: KeyboardInputEvent
    LoadScene: LoadSceneEvent
    MouseInput: MouseInputEvent
    SceneDestroyed: SceneDestroyedEvent
    SceneEntered: SceneEnteredEvent
    SceneExited: SceneExitedEvent
    SceneLoaded: SceneLoadedEvent