OptionalautoDestroys the scene you leave. Set it to false to keep it loaded, so you
can return to it without rebuilding it. It has an effect only when the new
scene is entered.
OptionalautoEnters the scene after it is loaded. Set it to false to preload a scene
and enter it later with EnterScene.
Current event target
The id of the scene to load.
Function to stop the event propagation
Target of the event
Type of the event
Loads a scene: builds its actors and systems, then enters it. Dispatch it on the world.
The change is queued. Wait for SceneEntered if you need to know when the switch is done.
Event name:
LoadScenefromdacha/events.Example
See
Scenes and world