ReadonlychildrenChildren of the entity
Custom data storage for world-related information
ReadonlyidId of the entity
ReadonlynameName of the entity
Parent of the entity
ReadonlysystemRegistry of system APIs
Adds an event listener to the event target.
Type of event to listen for
Function to call when the event is triggered
Dispatches an event to the event target.
Events are processed in the engine event queue at the beginning of each frame in the order they were dispatched.
Type of event to dispatch
Payload of the event
Advanced
Dispatches an event to the event target immediately.
Events are processed immediately and not added to the engine event queue.
Type of event to dispatch
Payload of the event
Advanced
Gets the event listeners for the event target.
Type of event to get the listeners for
Event listeners for the event target
Removes the entity from its parent.
Advanced
Removes all event listeners from the event target.
Removes an event listener from the event target.
Type of event to remove the listener for
Function to remove the listener for
The root of the game. The world holds the scenes and exists for the whole game.
Systems share their APIs through World.systemApi. Game-wide events, such as scene changes and input, are dispatched on the world.
See
Scenes and world