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    Interface EnterSceneEvent

    Makes an already loaded scene the active one. Dispatch it on the world.

    Event name: EnterScene from dacha/events.

    Hierarchy (View Summary)

    Index
    autoDestroy?: boolean

    Destroys the scene you leave.

    true

    currentTarget: EventTarget

    Current event target

    id: string

    The id of the scene to enter.

    stopPropagation: () => void

    Function to stop the event propagation

    target: World

    Target of the event

    type: EventType

    Type of the event