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    Interface GameStatsUpdateEvent

    GameStatsMeter dispatches it on the world, once per frequency seconds.

    Event name: GameStatsUpdate from dacha/events.

    Hierarchy (View Summary)

    Index
    actorsCount: number

    The number of actors in the scene.

    currentTarget: EventTarget

    Current event target

    fps: number

    Frames per second.

    stopPropagation: () => void

    Function to stop the event propagation

    target: World

    Target of the event

    type: EventType

    Type of the event