OptionalfixedCalled with fixed timestep for physics calculations
OptionalonCalled when a scene becomes inactive, but still remains in memory
OptionalonCalled when a scene is loaded. Used to load required resources for the system such as images, fonts, etc.
OptionalonOptionalonCalled when the world is first loaded. Used to load global resources such as bundle with game user interface
OptionalonCalled every frame with variable timestep
Game statistics meter that tracks and reports performance metrics
Monitors frame rate (FPS) and actor count, dispatching periodic updates via GameStatsUpdate events. Useful for performance monitoring and debugging.