Measures the frame rate and the number of actors.
The system sends the results in the GameStatsUpdate event on the world.
Options:
frequency
1
Performance
Static
The name the configuration uses for the system.
DefineSystem sets it, so a game usually does not assign it.
Measures the frame rate and the number of actors.
The system sends the results in the GameStatsUpdate event on the world.
Options:
frequency: how often to send the event, in seconds. The default is1.See
Performance