dacha
    Preparing search index...

    Class CharacterController

    Moves kinematic characters and stops them at obstacles.

    A character is an actor with a CharacterBody, a Collider and a kinematic RigidBody. The system moves the collider along the path, slides it along the surfaces it hits, and passes the result to the body with RigidBody.movePosition. It sends CharacterHit to the character for every hit.

    The system works in fixedUpdate. Put it after the systems that set the velocity of characters, and before PhysicsSystem.

    Hierarchy (View Summary)

    Index
    systemName: string

    The name the configuration uses for the system.

    DefineSystem sets it, so a game usually does not assign it.