Called with fixed timestep for physics calculations
Called when a scene is destroyed
OptionalonOptionalonCalled when a scene becomes inactive, but still remains in memory
OptionalonCalled when a scene is loaded. Used to load required resources for the system such as images, fonts, etc.
OptionalupdateCalled every frame with variable timestep
Kinematic character controller system with sweep/slide collision movement.
The system expects actors to have
CharacterBody,Transform,Collider, and a kinematicRigidBody. Put this system beforePhysicsSystemin system configuration somovePosition()targets are consumed by physics in the same fixed step.