Moves kinematic characters and stops them at obstacles.
A character is an actor with a CharacterBody, a Collider and a
kinematic RigidBody. The system moves the collider along the path, slides it
along the surfaces it hits, and passes the result to the body with
RigidBody.movePosition. It sends CharacterHit to the character for
every hit.
The system works in fixedUpdate. Put it after the systems that set the velocity of
characters, and before PhysicsSystem.
Moves kinematic characters and stops them at obstacles.
A character is an actor with a CharacterBody, a Collider and a kinematic RigidBody. The system moves the collider along the path, slides it along the surfaces it hits, and passes the result to the body with RigidBody.movePosition. It sends CharacterHit to the character for every hit.
The system works in
fixedUpdate. Put it after the systems that set the velocity of characters, and before PhysicsSystem.See
Character controller