Collider component for defining collision boundaries.
Collider component defines the collision shape for an actor. It's used by the physics system to detect collisions between actors.
// Create a box colliderconst boxCollider = new Collider({ type: 'box', offset: { x: 0, y: 0 }, size: { x: 64, y: 64 }, layer: 'default', disabled: false,});// Create a circle colliderconst circleCollider = new Collider({ type: 'circle', offset: { x: 0, y: 0 }, radius: 32, layer: 'default', disabled: false,});// Add to actoractor.setComponent(boxCollider); Copy
// Create a box colliderconst boxCollider = new Collider({ type: 'box', offset: { x: 0, y: 0 }, size: { x: 64, y: 64 }, layer: 'default', disabled: false,});// Create a circle colliderconst circleCollider = new Collider({ type: 'circle', offset: { x: 0, y: 0 }, radius: 32, layer: 'default', disabled: false,});// Add to actoractor.setComponent(boxCollider);
Optional
Static
Collider component for defining collision boundaries.
Collider component defines the collision shape for an actor. It's used by the physics system to detect collisions between actors.
Example