dacha
    Preparing search index...

    Class SceneSystemAbstract

    Abstract base class for scene-level systems.

    Scene systems operate within a specific scene and are created/destroyed with the scene. They're typically used for game logic, AI, and scene-specific features.

    Hierarchy (View Summary)

    Index
    systemName: string

    Unique name identifier for the system

    • Called with fixed timestep for physics calculations

      Returns void

    • Called when a scene becomes active

      Parameters

      Returns void

    • Called when a scene becomes inactive, but still remains in memory

      Parameters

      Returns void

    • Called when a scene is loaded. Used to load required resources for the system such as images, fonts, etc.

      Parameters

      Returns Promise<void>

    • Called every frame with variable timestep

      Returns void