Plays the animations of actors that have an Animatable component.
Every frame the system moves the timeline of the current state forward, writes the
values of the current frame to the actor, and checks the transitions to other states.
Put Animator after the systems that change the values its conditions read, and
before Renderer.
Plays the animations of actors that have an Animatable component.
Every frame the system moves the timeline of the current state forward, writes the values of the current frame to the actor, and checks the transitions to other states.
Put
Animatorafter the systems that change the values its conditions read, and before Renderer.See
Animation