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    Class Animator

    Plays the animations of actors that have an Animatable component.

    Every frame the system moves the timeline of the current state forward, writes the values of the current frame to the actor, and checks the transitions to other states.

    Put Animator after the systems that change the values its conditions read, and before Renderer.

    Hierarchy (View Summary)

    Index
    systemName: string

    The name the configuration uses for the system.

    DefineSystem sets it, so a game usually does not assign it.