OptionalfixedCalled with fixed timestep for physics calculations
Called when a scene becomes inactive, but still remains in memory
Called when a scene is loaded. Used to load required resources for the system such as images, fonts, etc.
Called when the world is being destroyed
Called when the world is first loaded. Used to load global resources such as bundle with game user interface
OptionalonCalled every frame with variable timestep
Renderer system that manages 2D graphics rendering using PIXI.js under the hood