OptionalfixedCalled with fixed timestep for physics calculations
OptionalonCalled when a scene becomes inactive, but still remains in memory
OptionalonCalled when a scene is loaded. Used to load required resources for the system such as images, fonts, etc.
Called when the world is being destroyed
OptionalonCalled when the world is first loaded. Used to load global resources such as bundle with game user interface
OptionalonOptionalupdateCalled every frame with variable timestep
Camera system that manages camera control and current camera tracking
Integrates with the renderer system for viewport transformations.