The actor the character hit.
Current event target
The distance to the hit, from where this move started.
ground, wall or ceiling. In the free motion mode, always wall.
The direction from the hit surface to the character.
The hit point, in world space.
Function to stop the event propagation
Target of the event
Type of the event
CharacterController dispatches it on the actor of a character for every obstacle it hits.
Event name:
CharacterHitfromdacha/events.See
The CharacterHit event