Actor spawner for creating new actors
Registry of project assets
Global engine options
OptionalgravityHorizontal gravity, in world units per second squared.
OptionalgravityVertical gravity, in world units per second squared.
OptionalmaxHow deep, in world units, bodies can overlap before the solver pushes them apart. A small overlap stops resting bodies from shaking.
OptionalmaxThe highest speed, in world units per second, at which the solver pushes overlapping bodies apart.
OptionalresourcesOptional resources available to the system
Scene this system operates on
OptionalsolverHow many times per step the solver works on the contacts. More iterations make stacks of bodies more stable.
Template collection for actor creation
Shared timing state
World containing the scene
The options of PhysicsSystem.
See
Physics options