Interpolation factor in [0, 1) between the last two fixed steps, for
smoothing rendered state. Only meaningful during update.
Time elapsed since the last variable update in seconds.
Use this for logic in update. In fixedUpdate, use
Time.fixedDeltaTime instead.
Total time in seconds since the game started.
The constant fixed-update timestep in seconds.
Set once from the configured fixed update rate. Use this for logic in
fixedUpdate.
The constant fixed-update timestep in seconds.
Set once from the configured fixed update rate. Use this for logic in
fixedUpdate.
Shared timing state for the game.
All durations are expressed in seconds.