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    Interface BehaviorOptions

    Options for the behavior

    interface BehaviorOptions {
        actor: Actor;
        actorSpawner: ActorSpawner;
        assets: Assets;
        globalOptions: Record<string, unknown>;
        scene: Scene;
        time: Time;
        world: World;
    }
    Index
    actor: Actor

    Actor that the behavior is applied to

    actorSpawner: ActorSpawner

    Utility class for creating new actors

    assets: Assets

    Registry of project assets

    globalOptions: Record<string, unknown>

    Global game options

    scene: Scene

    Current scene instance

    time: Time

    Shared timing state

    world: World

    World instance