dacha
    Preparing search index...

    Class MouseInputSystem

    Mouse input system that captures and processes mouse events

    Handles mouse input events with coordinate projection from screen space to world space. Dispatches mouse input events to the world with proper coordinate transformation for game world interaction.

    Hierarchy (View Summary)

    Index
    systemName: string

    Unique name identifier for the system

    • Called with fixed timestep for physics calculations

      Returns void

    • Called when a scene becomes inactive, but still remains in memory

      Parameters

      Returns void

    • Called when a scene is loaded. Used to load required resources for the system such as images, fonts, etc.

      Parameters

      Returns Promise<void>

    • Called when the world is first loaded. Used to load global resources such as bundle with game user interface

      Parameters

      Returns Promise<void>

    • Called every frame with variable timestep

      Returns void