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    Class MouseControlSystem

    Turns mouse input into events on actors.

    The system reads MouseInput events. For every actor with a MouseControl component, it matches them against the bindings of the component and dispatches the bound events on the actor.

    Put MouseControlSystem after MouseInputSystem.

    Input

    Hierarchy (View Summary)

    Index
    systemName: string

    The name the configuration uses for the system.

    DefineSystem sets it, so a game usually does not assign it.