Turns mouse input into events on actors.
The system reads MouseInput events. For every actor with a MouseControl component, it matches them against the bindings of the component and dispatches the bound events on the actor.
Put MouseControlSystem after MouseInputSystem.
MouseControlSystem
Input
Static
The name the configuration uses for the system.
DefineSystem sets it, so a game usually does not assign it.
Turns mouse input into events on actors.
The system reads MouseInput events. For every actor with a MouseControl component, it matches them against the bindings of the component and dispatches the bound events on the actor.
Put
MouseControlSystemafter MouseInputSystem.See
Input