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    Class MouseControlSystem

    Mouse control system that maps mouse input to actor events

    Processes mouse input events and dispatches corresponding control events to actors with MouseControl components

    Hierarchy (View Summary)

    Index
    systemName: string

    Unique name identifier for the system

    • Called with fixed timestep for physics calculations

      Returns void

    • Called when a scene becomes inactive, but still remains in memory

      Returns void

    • Called when a scene is loaded. Used to load required resources for the system such as images, fonts, etc.

      Parameters

      Returns Promise<void>

    • Called when the world is first loaded. Used to load global resources such as bundle with game user interface

      Parameters

      Returns Promise<void>

    • Called every frame with variable timestep

      Returns void