Turns keyboard input into events on actors.
The system reads KeyboardInput events. For every actor with a KeyboardControl component, it matches them against the bindings of the component and dispatches the bound events on the actor. It needs KeyboardInputSystem.
Input
Static
The name the configuration uses for the system.
DefineSystem sets it, so a game usually does not assign it.
Turns keyboard input into events on actors.
The system reads KeyboardInput events. For every actor with a KeyboardControl component, it matches them against the bindings of the component and dispatches the bound events on the actor. It needs KeyboardInputSystem.
See
Input