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    Class KeyboardControlSystem

    Turns keyboard input into events on actors.

    The system reads KeyboardInput events. For every actor with a KeyboardControl component, it matches them against the bindings of the component and dispatches the bound events on the actor. It needs KeyboardInputSystem.

    Input

    Hierarchy (View Summary)

    Index
    systemName: string

    The name the configuration uses for the system.

    DefineSystem sets it, so a game usually does not assign it.