Listens to the keyboard and sends the KeyboardInput event on the world.
The system sends one event when a key goes down and one when it goes up.
Options:
useWindow
window
windowNodeId
Input
Static
The name the configuration uses for the system.
DefineSystem sets it, so a game usually does not assign it.
Listens to the keyboard and sends the KeyboardInput event on the world.
The system sends one event when a key goes down and one when it goes up.
Options:
useWindow: listens onwindow.windowNodeId: the id of the element to listen on whenuseWindowis off.See
Input