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    Class KeyboardInputSystem

    Listens to the keyboard and sends the KeyboardInput event on the world.

    The system sends one event when a key goes down and one when it goes up.

    Options:

    • useWindow: listens on window.
    • windowNodeId: the id of the element to listen on when useWindow is off.

    Input

    Hierarchy (View Summary)

    Index
    systemName: string

    The name the configuration uses for the system.

    DefineSystem sets it, so a game usually does not assign it.