OptionalfixedCalled with fixed timestep for physics calculations
OptionalonOptionalonOptionalonCalled when a scene becomes inactive, but still remains in memory
OptionalonCalled when a scene is loaded. Used to load required resources for the system such as images, fonts, etc.
Called when the world is being destroyed
OptionalonCalled when the world is first loaded. Used to load global resources such as bundle with game user interface
OptionalonCalled every frame with variable timestep
Keyboard input system that captures and processes keyboard events
Listens for keyboard input events and dispatches them as KeyboardInput events to the world