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    Interface InterpolationConfig

    Options for Interpolation.

    Index
    disabled?: boolean

    Whether smoothing is turned off. The renderer falls back to Transform.

    How render values are produced. interpolate blends between the last two fixed steps (smooth, adds up to one fixed step of visual latency). extrapolate projects the latest step forward using the rigid body velocity (no added latency, may briefly overshoot on impacts).

    extrapolate uses the world-space rigid body velocity against local-space snapshots, so it is intended for root-level actors.

    snapThreshold?: number

    Maximum distance in world units treated as continuous movement between two fixed steps. Larger jumps snap instead of gliding. 0 disables the automatic snap detection.