OptionaldisabledWhether smoothing is turned off. The renderer falls back to Transform.
OptionalmodeHow render values are produced. interpolate blends between the last
two fixed steps (smooth, adds up to one fixed step of visual latency).
extrapolate projects the latest step forward using the rigid body
velocity (no added latency, may briefly overshoot on impacts).
extrapolate uses the world-space rigid body velocity against
local-space snapshots, so it is intended for root-level actors.
OptionalsnapMaximum distance in world units treated as continuous movement between
two fixed steps. Larger jumps snap instead of gliding. 0 disables
the automatic snap detection.
Options for Interpolation.