The other actor.
The points where the colliders touch, in world space. One or two points.
Current event target
The direction from target to the other actor.
How deep the colliders overlap along normal, in world units.
Function to stop the event propagation
Target of the event
Type of the event
PhysicsSystem dispatches it on each of two actors in every physics step while their colliders are still in contact.
Event name:
CollisionStayfromdacha/events.See
Collisions