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    Class AudioSystem

    Plays the sounds of actors that have an AudioSource component.

    The system registers AudioAPI in world.systemApi. Use it to read and change the volume of audio groups. The global option audioGroups sets the groups and their start volume.

    Put AudioSystem after the systems that call AudioSource.play and AudioSource.stop. If behaviors play sounds, that includes BehaviorSystem.

    Audio

    Hierarchy (View Summary)

    Index
    systemName: string

    The name the configuration uses for the system.

    DefineSystem sets it, so a game usually does not assign it.