Type Alias ShaderUniformType
ShaderUniformType:
| "f32"
| "i32"
| "vec2<f32>"
| "vec3<f32>"
| "vec4<f32>"
| "mat2x2<f32>"
| "mat3x3<f32>"
| "mat4x4<f32>"
| "mat3x2<f32>"
| "mat4x2<f32>"
| "mat2x3<f32>"
| "mat4x3<f32>"
| "mat2x4<f32>"
| "mat3x4<f32>"
| "vec2<i32>"
| "vec3<i32>"
| "vec4<i32>"
The type of a shader uniform, as WGSL names it.