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    Type Alias ShaderUniformType

    ShaderUniformType:
        | "f32"
        | "i32"
        | "vec2<f32>"
        | "vec3<f32>"
        | "vec4<f32>"
        | "mat2x2<f32>"
        | "mat3x3<f32>"
        | "mat4x4<f32>"
        | "mat3x2<f32>"
        | "mat4x2<f32>"
        | "mat2x3<f32>"
        | "mat4x3<f32>"
        | "mat2x4<f32>"
        | "mat3x4<f32>"
        | "vec2<i32>"
        | "vec3<i32>"
        | "vec4<i32>"

    The type of a shader uniform, as WGSL names it.