OptionalangularAngular damping used to slow down rotation over time
Whether rigid body simulation is disabled
OptionalfrictionSurface friction used by contact resolution. Higher values reduce sliding more strongly.
OptionalgravityGravity multiplier. 0 ignores gravity, 1 uses normal world gravity.
OptionallinearLinear damping used to slow down movement over time
OptionallockWhether dynamic rotation is locked. Locked bodies do not spin from torque or contacts.
OptionalmassSets the mass used by dynamic bodies.
Mass is an authored, kilogram-like scalar. Non-positive values make the body immovable by forces and impulses.
Whether contacts should only be resolved from one side
OptionaloneLocal-space normal that points toward the blocking side
OptionalrestitutionBounciness used by contact resolution. 0 does not bounce, 1 keeps full bounce speed.
Body type that defines how the rigid body participates in simulation
Options for RigidBody.