OptionalblendingBlending mode for rendering
OptionalcolorColor tint applied to the mesh
OptionaldisabledWhether the mesh is disabled and should not render
OptionalflipWhether to flip the mesh horizontally
OptionalflipWhether to flip the mesh vertically
OptionalheightHeight of the mesh in pixels
OptionalmaterialMaterial describes a shader and its options applied to a texture (optional).
OptionalopacityOpacity from 0 (transparent) to 1 (opaque)
OptionalsliceNumber of frames in the sprite sheet
OptionalsortingSorting layer name for rendering order
OptionalsortCenter point for sorting calculations
OptionalsrcPath to the texture image file
OptionalwidthWidth of the mesh in pixels
Options for Mesh.