Scale and rotation, x axis.
Skew and rotation, x axis.
Skew and rotation, y axis.
Scale and rotation, y axis.
Translation on x.
Translation on y.
Transforms a point and returns the result as a new object.
Sets all six values.
Returns a new matrix with the same values.
Resets the matrix to the identity matrix.
Inverts the matrix. A matrix that cannot be inverted becomes the identity matrix.
A 2D affine transformation matrix. Transform uses it for
localMatrixandworldMatrix.The matrix is:
The methods change the matrix in place and return it, so calls can be chained.