dacha
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    Interface Config

    The whole game configuration. The editor writes it, and Engine runs it.

    Index
    assets: AssetConfig[]

    The project assets.

    globalOptions: GlobalOption[]

    Game-wide settings.

    scenes: SceneConfig[]

    The scenes of the game.

    startSceneId: string | null

    The id of the scene the engine loads first. Engine.play throws without it.

    systems: SystemConfig[]

    The systems that run, in the order they run.

    templates: TemplateConfig[]

    The actor templates.