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    Interface CharacterBodyConfig

    Options for CharacterBody.

    Index
    disabled?: boolean

    Whether the controller should be ignored by CharacterController

    groundSnapDistance?: number

    Distance used to probe opposite upDirection and keep ground contact over small gaps

    maxRecoveries?: number

    Maximum overlap depenetration iterations used when recovery is requested

    maxSlides?: number

    Maximum sweep/slide collision iterations used during one fixed update

    maxSlopeAngle?: number

    Maximum walkable ground angle in radians, measured from upDirection

    motionMode?: "surface" | "free"

    Controls contact classification and whether ground snapping is enabled.

    skinWidth?: number

    Small distance kept between the character shape and blocking colliders

    upDirection?: Point

    Direction treated as up for ground, ceiling, slopes, ground probes, and jumps