The conditions. A transition without conditions fires as soon as time allows.
An identifier for the transition. The editor creates it.
The id of the state to switch to.
When the transition can fire, in plays of the timeline. 0 means at any
moment. 1 means only after the timeline has played once.
A transition from one state to another. It fires when all its conditions are true. If several transitions can fire, the first one in the list wins.