ReadonlychildrenChildren of the entity
Custom data storage for world-related information
ReadonlyidId of the entity
ReadonlynameName of the entity
Parent of the entity
ReadonlysystemRegistry of system APIs
Dispatches an event to the event target.
Events are processed in the engine event queue at the beginning of each frame in order that they were dispatched.
Type of event to dispatch
Payload of the event
Dispatches an event to the event target immediately.
Events are processed immediately and not added to the engine event queue.
Type of event to dispatch
Payload of the event
Gets the event listeners for the event target.
Type of event to get the listeners for
Event listeners for the event target
Removes the entity from its parent.
Removes all event listeners from the event target.
A world is the root container for all scenes and actors. It is also provide an access to system APIs.