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    Class UIBridge

    UI bridge system that manages external UI integration

    Handles loading and lifecycle management of external UI modules. Provides a bridge between the game engine and external UI frameworks, allowing seamless integration of UI components with the game world.

    Hierarchy (View Summary)

    Index
    systemName: string

    Unique name identifier for the system

    • Called with fixed timestep for physics calculations

      Returns void

    • Called when a scene becomes inactive, but still remains in memory

      Parameters

      Returns void

    • Called when a scene is loaded. Used to load required resources for the system such as images, fonts, etc.

      Parameters

      Returns Promise<void>

    • Called when the world is first loaded. Used to load global resources such as bundle with game user interface

      Returns Promise<void>

    • Called every frame with variable timestep

      Returns void