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SceneManager
Class SceneManager
Index
Constructors
constructor
Methods
destroy
Scene
destroy
World
enter
Scene
exit
Active
Scene
get
Active
Scene
get
Systems
load
Scene
load
World
Constructors
constructor
new
SceneManager
(
__namedParameters
:
SceneManagerOptions
)
:
SceneManager
Parameters
__namedParameters
:
SceneManagerOptions
Returns
SceneManager
Methods
destroy
Scene
destroyScene
(
id
:
string
)
:
void
Parameters
id
:
string
Returns
void
destroy
World
destroyWorld
()
:
void
Returns
void
enter
Scene
enterScene
(
id
:
string
,
autoDestroy
?:
boolean
)
:
void
Parameters
id
:
string
Optional
autoDestroy
:
boolean
Returns
void
exit
Active
Scene
exitActiveScene
(
autoDestroy
?:
boolean
)
:
void
Parameters
Optional
autoDestroy
:
boolean
Returns
void
get
Active
Scene
getActiveScene
()
:
Scene
|
undefined
Returns
Scene
|
undefined
get
Systems
getSystems
(
scene
?:
Scene
)
:
System
[]
Parameters
Optional
scene
:
Scene
Returns
System
[]
load
Scene
loadScene
(
id
:
string
,
autoEnter
?:
boolean
,
autoDestroy
?:
boolean
)
:
Promise
<
void
>
Parameters
id
:
string
Optional
autoEnter
:
boolean
Optional
autoDestroy
:
boolean
Returns
Promise
<
void
>
load
World
loadWorld
()
:
Promise
<
void
>
Returns
Promise
<
void
>
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Constructors
constructor
Methods
destroy
Scene
destroy
World
enter
Scene
exit
Active
Scene
get
Active
Scene
get
Systems
load
Scene
load
World
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