Abstract
Base class for all assets.
An asset is a piece of project data: either a reference to a media file plus its metadata, or plain data described by the schema of its kind.
Readonly
Unique identifier of the asset
Name of the asset
Static
The name the configuration uses for the asset kind, such as texture.
texture
DefineAsset sets it, so a game usually does not assign it.
Base class for all assets.
An asset is a piece of project data: either a reference to a media file plus its metadata, or plain data described by the schema of its kind.